SC 3004 3D Animated Short Film

At the end of this course, students will be able to produce a complete animated short film through the development of the different steps in the production process for 3D animation: modeling, texturing, character setup, animation, lighting, audio, editing, and post-production; and through the use of specialized software tools for the development of a complete project.

SC 3005 Interactive Application Project

At the conclusion of this course, students will be able to apply a formal methodology for the production of digital content including each of its stages: conceptualization , story , script , design , modeling, texturing, lighting , integration , animation , sound, "rendering", and post-production . They will understand and properly apply the concepts and theories of creative visualization, graphic design elements, fundamentals of radio design, and management of the production team for digital content.

SC 3010 Visual Effects Short Films

At the conclusion of this course, students will be able to use advanced techniques to create advanced visual effects, such as motion tracking , integration of computer-generated elements , particles, rotoscoping , matte painting, puppeteering techniques, green or blue screens, and digital composition to produce a visual effects short through the use of various specialized computational tools.

SC 2301 Operating Systems

The aim of this course is for students to: (1) Learn the basics of the software design that manages the resources of a computer system, its importance and significance. (2) Analyze how this software design manages the resources of a computer system. (3) Analyze the main algorithms for handling concurrency. (4) Examine the techniques used to manage the processor, memory, peripheral equipment and file systems (processes, multiprogramming, time sharing, asynchronous processes, files and memory management, scheduling, security and privacy) of a computer.

SC 2505 Advanced Programming

The aim of this course is for students to master and apply programming design principles by using object-oriented programming language to learn concepts such as flat files and databases, fundamentals of design, interface development, and event handling (usability, GUI, applets, events, listeners, files, tables, connection to databases (JDBC), exception handling, templates and patterns, and validation).