SC 1505 Games Design

The aim of this course is for students to learn the principles and methodologies underlying the rules of game designing, based on the main ideas behind the design of electronic and non electronic games. Game designing comprises basic interactive design, including interface design, information design, design of user experience, and human-computer interaction.

SC 1100 Programming Fundamentals

The aim of this course is for students to: (1) Llearn to solve problems through the development of algorithms, incorporating the concept of abstraction into problem solving. (2) Learn and apply the use of control structures such as: sequential, selective, and repetitive. (3)Implement solutions through computational tools. (4) Conduct unit tests and debug solutions.

SC 1040 Texturing and Lighting of Digital Content

 

At the conclusion of this course, students will be able to identify different types of lights and lighting. They will understand techniques for their digital representation and will apply them to the lighting of digital scenes. They will also create high-quality materials and textures which work in conjunction with lighting and will apply these materials and textures to three-dimenstional models through the use of specialized computer tools in order to analyze and replicate real and/or stylized features in animation projects.

SC 1012 Introduction to Databases

At the conclusion of this course, students will be able to: (1) Gauge the role and importance of databases in an organization. (2) Apply concepts for the implementation and administration of a database. (3) Design a database using the Entity-Relationship model and the relational model. (4) Learn and apply a database query language created with the Relational Model.

SC 1005 Introduction to Animation

 

At the conclusion of this course, students will be able to recognize the profession, its trends, scope, and related industrial sectors as well as associations and student chapters. They will be capable of using digital technologies for production and recognize their applications to identify how games reflect and construct individuals and groups and their impact on human culture.