SC 2003 Character Rigging

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At the end of this course , students will be able to design and build character rigging systems through the use of specialized computer tools, creating controllers, attributes, and connections that allow them to properly animate and deform characters, giving them a wide motion range.

SC 1720 Computer Technology Project Management

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The aim of this course is for students to: (1) Manage Information Technology Projects, from their identification to the management of their development. (2) Master PMI (Project Management Institute) methodology for Certification in I.T. Project Management. (3) Understand and evaluate the American PMBOK (Project Management Body of Knowledge) and European Prince2 standards.

SC 1705 Trends in Science and Technology

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The aim of this course is for students to acquire the fundamental bases of critical and scientific thinking and apply these bases to the assessment of scientific and technological discoveries that have historically affected the development of our present society in a significant manner for the purpose of promoting a culture of responsible and proactive science and technology for the preservation and sustainability of their social, economic, and political environment including the production, application, and use of scientific and technological knowledge.

SC 1500 Interface Design

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The aim of this course is for students to: (1) Apply effective human-machine interaction theories for the design and development of graphical interfaces and their related information. (2) Learn to use techniques for interface evaluation. (3) Analyze case studies, emphasizing usability. 

SC 1505 Games Design

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The aim of this course is for students to learn the principles and methodologies underlying the rules of game designing, based on the main ideas behind the design of electronic and non electronic games. Game designing comprises basic interactive design, including interface design, information design, design of user experience, and human-computer interaction.

SC 1435 Digital Production Platforms

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The aim of this course is for students to understand the platforms used in video games, such as consoles, "nextgen" consoles, online games, and games for portable devices like cell phones. They will analyze strengths, weaknesses, and strategies for the efficient use of hardware and other concepts relevant to game design.