SC 2125 Software Quality

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The aim of this course is for students to learn and understand the process and need to ensure software quality and its production at a large scale as well as the determining elements for achieving it. They will research and implement international standards and tools to generate and ensure the development of an export-quality product (CMM, ISO, Six Sigma).

SC 2060 Pre-production for Visual Effects

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At the end of this course, students will be able to perform pre-production of a visual effects short film, which consists of the development of a story, literary script, storyboard, animatic, conceptual art, and color guide and the integration of these elements into a project Bible that will serve as a guide for the subsequent production of a visual effects short film.

SC 2040 Pre-production for 3D Animation

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At the end of this course, students will be able to perform pre-production of a 3D animated short film, which consists of the development of a story, literary script, storyboard, animatic, conceptual art, and color guide and the integration of these elements into a project Bible that will serve as a guide for the subsequent production of a 3D animated short film.

SC 2020 Digital Painting and Sculpture

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At the conclusion of this course, students will be able to understand the artistic and technical fundamentals of sculpture and digital painting, using specialized software tools (like Zbrush and / or Mudbox), to be applied in the production of high-quality 3D models and their integration within the workflow of animation production and video games.

SC 2006 Software Architecture

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At the conclusion of this course, students will be able to define, justify, implement, and evaluate software architecture and design. They will apply principles, methods, and techniques to develop its different components in order to increase the quality of the applications which are built in both the academic and the professional environments.

SC 2003 Character Rigging

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At the end of this course , students will be able to design and build character rigging systems through the use of specialized computer tools, creating controllers, attributes, and connections that allow them to properly animate and deform characters, giving them a wide motion range.

SC 2001 Software Engineering Integrative Project

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The aim of this course is for students to: (1) Understand and apply techniques and methodologies for the design and development of object-oriented software. (2) Identify and specify objects, classes, behaviors, relationships, rules, and formal techniques for software development. (3) Use modeling tools such as UML to illustrate the analysis and design of an object-oriented methodology (software testing, metrics, reuse and maintainability of software, and recursion).